AI Insights · Timothy · April 2022
Top 5 Apple Arcade Games Performance on iOS in Poland, Q1 2022
Discover the performance trends of the top 5 Apple Arcade games on iOS in Poland during Q1 2022, including their weekly downloads, revenue, and active users.
In the first quarter of 2022, the top 5 Apple Arcade games on iOS in Poland showcased varied performance trends. Below is a detailed look at their weekly downloads, revenue, and active user metrics.
Snake.io - Fun Online Snake from Kooapps saw fluctuating weekly revenue, peaking at around $82 at the start of the quarter and ending with a low of $17 by the final week of March. Weekly downloads ranged from approximately 1.9K to 2.7K, with a notable peak in mid-January. The game's weekly active users saw a general upward trend, starting at 11.7K and reaching 12.2K by the end of the quarter.
Chess - Play & Learn by Chess.com experienced a strong start in revenue, peaking at $4.1K in the first week of January. However, by the end of March, revenue had declined to $1.8K. Weekly downloads showed a gradual increase, with a notable jump to 2.5K in the last week of March. The game maintained a stable number of weekly active users, fluctuating between 29.1K and 32.3K throughout the quarter.
Hill Climb Racing from Fingersoft had consistent weekly revenue, with minor fluctuations, peaking at $123 in early January and dropping to $48 by the end of March. Weekly downloads ranged from 1.2K to 2.1K, with a peak in mid-January. The game's weekly active users remained relatively stable, hovering around 15.5K to 18.9K during the quarter.
Fruit Ninja® by Halfbrick Studios showed modest weekly revenue, peaking at $40 in early February and ending the quarter at $15. Weekly downloads varied, with a high of 1.6K in early January and a low of 674 in mid-January. The game’s weekly active users saw a peak of 32.2K in early February, but this number gradually declined to 24.2K by the end of March.
Lastly, Temple Run from Imangi Studios, LLC had minimal revenue throughout the quarter, with occasional earnings peaking at $11 in late January. Weekly downloads showed a significant rise towards the end of March, reaching 818. The game’s weekly active users increased steadily from 2.1K at the start of the quarter to 3.2K by the end.
These insights are based on data from Sensor Tower. For more detailed analyses and trends, visit Sensor Tower.